I've been pondering how to engage students in an asynchronous class this fall, and I'm going to take a turn trying a game (that I've audaciously named Strata because, well, it starts out with a straightforward stratification focus). I may well fall flat on my face, but there's a deeper question: what are the possibilities for using games or simulations in social foundations classes? My interest here is in generating discussion about the game (and the meta-gameplay I'll plan for partway through the semester), but there are other purposes that could be served by such activities. We create a simulated case for our multi-section undergrad social foundations class, and both my colleagues and I have run one- or two-class simulations.
But those are in my limited experience. If you've taught social foundations, have you used simulations or games, and in what structures?
Sunday, July 27, 2008
Games and social foundations classes?
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